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Ace "Darkness" Hood

Hero Lab .por file

Ace Hood - PL 12

Strength 10, Stamina 5/4, Agility 8, Dexterity 8, Fighting 5, Intellect 1, Awareness 3, Presence 0

Advantages
All-out Attack, Benefit, Alternate Identity 2: Choose Identity, Benefit, Wealth 3 (millionare), Chokehold, Close Attack, Close Attack, Defensive Attack, Defensive Roll 3, Equipment 14, Evasion 2, Fast Grab, Fighting Style: Aikido, Fighting Style: Krav Maga, Grabbing Finesse, Great Endurance, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Instant Up, Power Attack, Prone Fighting, Seize Initiative, Takedown 2, Taunt, Uncanny Dodge

Skills
Deception 3 (+3), Expertise: Criminal 5 (+6), Expertise: Law 5 (+6), Expertise: Motocross 5 (+6), Vehicles 7 (+22/+15)

Powers
Cybernetics (Free device, Removable)
   Cybereyes: Senses 6 (Counters Illusion: Visual, Infravision, Low-light Vision, Time Sense, Ultravision; Feature: H.U.D.)
   Fourfinger: Radio Communication 4 (Subtle: encrypted)
      Communication: Mental Communication 4 (Alternate; Subtle: encrypted)
      Comprehend: Comprehend 2 (Alternate; Languages - Speak All, Languages - Understand All)
   Skeletal Reinforcement: Immunity 20 (Very Common Descriptor: Bludgeoning Damage; Limited - Half Effect)
Eye's of Ultron: Senses 10 (Acute: Hearing, Extended: Vision 1: x10, Extended: Hearing 1: x10, Infravision, Microscopic Vision 1: dust-size, Penetrates Concealment: Vision, Ultra-hearing)
Heat Vision: Line Area Damage 12 (DC 27; Line Area: 5 feet wide by 30 feet long, DC 22, Increased Range: ranged)
   Blow them away: Cone Area Move Object 12 (Alternate; 100 tons; Cone Area: 60 feet cone, DC 22; Reduced Range: close)
   Freeze Breath: Affliction 12 (Alternate; 1st degree: Hindered, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Paralyzed, Controlled, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged)
   Freeze them all: Cone Area Affliction 9 (Alternate; 1st degree: Hindered, Impaired, 2nd degree: Stunned, Immobile, 3rd degree: Paralyzed, Controlled, DC 19; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 19, Extra Condition)
   Ground Pound: Burst Area Affliction 12 (Alternate; 1st degree: Hindered, Vulnerable, 2nd degree: Stunned, Defenseless, DC 22; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 22, Extra Condition; Instant Recovery, Limited Degree)
   Heat Vision: Damage 13 (Alternate; DC 28; Extended Range 9, Increased Range: ranged, Precise)
   Super Breath: Cone Area Affliction 12 (Alternate; 1st degree: Hindered, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 22; Cone Area 3: 250 feet cone, DC 22, Extra Condition; Instant Recovery, Limited Degree)
HtH Array
   Clear the area: Strength-based Burst Area Damage 2 (DC 27; Burst Area 2: 60 feet radius sphere, DC 12)
   Ghost Touch (Affects Insubstantial: half ranks)
   How many?: Strength-based Damage 1 (DC 26; Multiattack)
Son of Krypton
   Kryptonian Flight: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
   Space Travel: Movement 2 (Space Travel 2: other solar systems)
   Super-speed (Advantages: Improved Initiative)
      Quickness: Quickness 2 (Perform routine tasks in -2 time ranks)
      Speed: Speed 12 (Speed: 8000 miles/hour, 16 miles/round)
Son of Sol
   Immunity: Immunity 10 (Life Support)
   Man of Steel: Impervious Toughness 12
   More Powerful than a Locomotive: Protection 6 (+6 Toughness)
   Solar Pannel: Regeneration 5 (Every 2 rounds; Persistent)
Strenth of Krypto: Enhanced Strength 8 (+8 STR)
   Power-Lifting: Enhanced Strength 13 (Alternate; +13 STR; Limited to Lifting)
Training Schools
   Advanced Cardio: Enhanced Trait 5 (Traits: Athletics +5 (+22), Stamina +1 (+5), Acrobatics +5 (+18), Advantages: Great Endurance)
   BATFE: Enhanced Trait 3 (Traits: Investigation +5 (+12), Insight +3 (+12), Technology +2 (+18), Expertise +5 (+6))
   Coast Guard: Enhanced Trait 4 (Traits: Perception +2 (+11), Close Combat +3 (+13), Ranged Combat +3 (+17), Expertise +3 (+7), Technology +2 (+18), Vehicles +2 (+22), Advantages: Close Attack)
   FBI: Enhanced Trait 6 (Traits: Insight +3 (+12), Investigation +3 (+12), Perception +3 (+11), Persuasion +3 (+3), Ranged Combat +3 (+17), Expertise +5 (+6), Close Combat +2 (+13), Treatment +3 (+8), Advantages: Close Attack)
   Morning Run: Enhanced Trait 6 (Traits: Athletics +5 (+22), Acrobatics +3 (+18), Intimidation +2 (+5), Toughness +2 (+14), Dodge +2 (+10))
      Advanced Parkour: Movement 5 (Alternate; Environmental Adaptation: Urban and Wilderness, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: Urban and Wilderness)
   NASA: Enhanced Trait 4 (Traits: Expertise +4 (+5), Expertise +3 (+7), Expertise +3 (+4), Technology +10 (+18))
      Zero G Training: Movement 1 (Alternate; Environmental Adaptation: Zero G; Innate)
   Wright: Basic: Enhanced Trait 10 (Traits: Acrobatics +2 (+18), Athletics +3 (+22), Close Combat +3 (+13), Insight +3 (+12), Intimidation +3 (+5), Investigation +3 (+12), Perception +3 (+11), Ranged Combat +3 (+17), Technology +3 (+18), Treatment +4 (+8), Expertise +5 (+6), Expertise +5 (+6), Expertise +5 (+6), Vehicles +5 (+22))

Equipment
2009 Dodge 1500, 2009 Dodge Challenger, Cell Phone (Smartphone) [No Cost], Handcuffs [No Cost], Heavy Pistol [No Cost], Honda CR 125, Light Submachine Gun [No Cost], Lockheed P-38 Lighting, Restraints [No Cost], Wright Surrogate Mk 3 [No Cost], Wright Villa

Offense
Initiative +12
Blow them away: Cone Area Move Object 12 (DC 22)
Clear the area: Strength-based Burst Area Damage 2 (DC 27)
Freeze Breath: Affliction 12, +8 (DC Dog/Fort/Will 22)
Freeze them all: Cone Area Affliction 9 (DC Dog/Fort/Will 19)
Grab, +7 (DC Spec 18)
Ground Pound: Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Heat Vision: Damage 13, +8 (DC 28)
Heat Vision: Line Area Damage 12 (DC 27)
Heavy Pistol [No Cost], +8 (DC 19)
How many?: Strength-based Damage 1, +7 (DC 26)
Light Submachine Gun [No Cost], +8 (DC 18)
Super Breath: Cone Area Affliction 12 (DC Fort 22)
Throw, +8 (DC 25)
Unarmed, +14 (DC 25)

Complications
Fame: Child star of the motocross junior class
Flashbacks: Tom codey's death at the hands of the aliens.
Identity: Secret identity provided by rich dad
Relationship: You could be my new thing.

Languages
Native Language

Defense
Dodge 10/8, Parry 9, Fortitude 6, Toughness 14/11, Will 7

Power Points
Abilities 62 + Powers 181 + Advantages 43 + Skills 5 (25 ranks) + Defenses 9 = 300

Validation: Unarmed: Attack Bonus exceeds Power Level limit by 1; Toughness: Exceeds Power Level limit by 2; Athletics: Exceeds Power Level limit by 1

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