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Spelling mistakes are there for a reason.
Julius "Forsaken" Lyca
Hero Lab .por file
Julius Le Fluere - PL 12
Strength 3, Stamina 3/2, Agility 7, Dexterity 8, Fighting 6, Intellect 0, Awareness 6, Presence 0
Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Alternate Identity 2: Choose Identity, Benefit, Security Clearance: Wright, Benefit, Wealth 3 (millionare), Chokehold, Close Attack 3, Equipment 14, Evasion, Fast Grab, Favored Foe: Crypto, Grabbing Finesse, Great Endurance, Improved Critical 2: Unarmed, Improved Grab, Improved Initiative 2, Improvised Weapon, Instant Up, Languages 5, Leadership, Luck (Edit Scene), Power Attack, Precise Attack (All) 4, Prone Fighting, Quick Draw, Ranged Attack 2, Ritualist, Seize Initiative, Takedown, Taunt, Tracking, Uncanny Dodge, Weapon Bind
Skills
Expertise (PRE): Criminal 7 (+7), Expertise (PRE): Dance 3 (+3), Expertise (PRE): Musical Inturment 3 (+3), Expertise (PRE): Singing 4 (+4), Expertise: BATFE 5 (+10/+5), Expertise: Cooking 5 (+5), Expertise: EMT 6 (+11/+6), Expertise: FBI 5 (+10/+5), Expertise: Fire Fighter 5 (+10/+5), Expertise: Marshall 5 (+10/+5), Expertise: Millitary 6 (+14/+6), Expertise: Mutant Studies 5 (+5), Expertise: Occult 5 (+10/+5), Expertise: Streetwise 5 (+5), Expertise: Tactics 6 (+16/+6)
Powers
Cybernetics (Free device, Removable)
Cybereyes: Senses 6 (Counters Illusion: Choose Sense Type, Infravision, Microscopic Vision 1: dust-size, Time Sense, Ultravision)
fourfinger: Radio Communication 4
Communication: Mental Communication 4
Comprehend: Comprehend 2 (Alternate; Languages - Speak All, Languages - Understand All)
Skeletal Reinforcement: Immunity 20 (Very Common Descriptor: Bludgeoning Damage; Limited - Half Effect)
Emotion Drain
Emotion Feeding: Cumulative Cloud Area Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Cumulative, Increased Duration 3: continuous, Linked: Weaken: Cloud Area Weaken 10, Selective, Subtle: subtle, Variable Descriptor: close group - Emotions; Uncontrolled)
Emotion Tracking: Senses 3 (emotions, Counters Concealment: Visual, Tracking: Visual 1: -1 speed rank)
Mind Control: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception)
Weaken: Cloud Area Weaken 10 (Affects: Pre, Resisted by: Will, DC 20; Cloud Area 2: 30 feet radius sphere, DC 20)
Emotional Energy Conversion
Homing Blast: Damage 8 ([0 active, 23/40 PP, 2/r+1], DC 23; Homing: 1 extra attempt, Increased Range: ranged)
Blast: Damage 10 ([0 active, 23/40 PP, 2/r], DC 25; Increased Range: ranged)
Enhanced Ability: Enhanced Agility 4 ([0 active, 23/40 PP, 2/r], +4 AGL)
Enhanced Ability: Enhanced Dexterity 4 ([0 active, 23/40 PP, 2/r], +4 DEX)
Enhanced Ability: Enhanced Fighting 4 ([0 active, 23/40 PP, 2/r], +4 FGT)
Enhanced Ability: Enhanced Stamina 4 ([0 active, 23/40 PP, 2/r], +4 STA)
Enhanced Ability: Enhanced Strength 4 ([0 active, 23/40 PP, 2/r], +4 STR)
Flight: Flight 7 ([7 active, 23/40 PP, 2/r], Speed: 250 miles/hour, 0.5 miles/round)
Healing: Healing 5 ([0 active, 23/40 PP, 4/r]; Energizing, Restorative)
Mental Blast: Damage 10 ([0 active, 23/40 PP, 4/r], DC 25; Alternate Resistance: Will, Increased Range 2: perception)
Power Fist: Strength-based Damage 9 ([9 active, 23/40 PP, 1/r], DC 27)
Regeneration: Regeneration 10 ([0 active, 23/40 PP, 1/r], Every 1 round)
HtH Array
Blitzing: Strength-based Burst Area Damage 1 (DC 19; Burst Area: 30 feet radius sphere, DC 11, Selective; Check Required: DC 10 - LAMAT)
Dagger (Easily Removable)
Dagger: Strength-based Damage 1 (piercing, DC 19; Dangerous 2)
Breaking Dagger: Strength-based Damage 1 (Alternate; DC 19; Breaking)
Slash Dagger: Strength-based Damage 1 (Alternate; DC 19; Smashing)
Ear Clap
Ear Clap: Affliction 1 (Linked; 1st degree: Dazed, 2nd degree: Stunned, DC 11; Alternate Resistance (Dodge); Check Required: DC 10 - LAMAT, Limited Degree)
Ear Clap: Strength-based Damage 1 (Linked; DC 19; Innate)
Eye Gouge
Eye Gouge: Affliction 12 (Linked; 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Check Required 5: DC 14 - LAMAT, Limited Degree (third only))
Eye Gouge: Strength-based Damage 1 (Linked; DC 19; Innate)
Gut Punch
Gut Punch: Affliction 6 (Linked; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Check Required 5: DC 14 - LAMAT)
Gut Punch: Strength-based Damage 1 (Linked; DC 19; Innate)
Multiattack (Innate, Multiattack)
Immunity: Immunity 9 (Emotion Effects, Sleep, Starvation & Thirst, Suffocation (All))
Ranged Array (Easily Removable)
Pistol: Enhanced Trait 2 (Advantages: Improved Critical 2; Innate; Limited: Guns Only)
Sniper Rifle: Enhanced Trait 2 (Advantages: Ranged Attack 2; Innate; Limited: Guns Only)
Training Schools
Advanced Cardio: Enhanced Trait 5 (Traits: Acrobatics +5 (+19), Athletics +5 (+19), Stamina +1 (+3), Advantages: Great Endurance)
BATFE: Enhanced Trait 3 (Traits: Investigation +5 (+16), Insight +3 (+19), Technology +2 (+10), Expertise +5 (+10))
Coast Guard: Enhanced Trait 3 (Traits: Perception +2 (+22), Close Combat +3 (+22), Ranged Combat +3 (+22), Expertise +3 (+14), Technology +2 (+10), Vehicles +2 (+15))
Dark Horse: Enhanced Trait 4 (Traits: Deception +2 (+2), Expertise +5 (+10), Technology +3 (+10), Perception +5 (+22), Advantages: Ritualist)
FBI: Enhanced Trait 5 (Traits: Insight +3 (+19), Investigation +3 (+16), Perception +3 (+22), Persuasion +3 (+9), Ranged Combat +3 (+22), Expertise +5 (+10), Close Combat +2 (+22), Treatment +3 (+7))
LAMAT: Enhanced Trait 20 (Traits: Close Combat +5 (+22), Expertise +5 (+16), Ranged Combat +5 (+22), Expertise +5 (+14), Dodge +2 (+11), Intimidation +3 (+8), Investigation +2 (+16), Fortitude +2 (+13), Athletics +3 (+19), Acrobatics +2 (+19), Expertise (FGT) +5 (+11), Advantages: Accurate Attack, Evasion, Favored Foe: Crypto, Power Attack, Precise Attack (All) 4, Takedown)
Morning Run: Enhanced Trait 6 (Traits: Athletics +5 (+19), Acrobatics +3 (+19), Intimidation +2 (+8), Toughness +2 (+5), Dodge +2 (+11))
Parkour: Movement 5 (Alternate; Environmental Adaptation: Urban and Wilderness, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: Moving in Urban and Wilderness Environments [4 ranks only])
US Marshals: Enhanced Trait 4 (Traits: Close Combat +1 (+22), Expertise +5 (+10), Ranged Combat +3 (+22), Perception +3 (+22), Insight +2 (+19), Investigation +3 (+16), Persuasion +3 (+9))
Wright Basic: Enhanced Trait 10 (Traits: Acrobatics +2 (+19), Athletics +3 (+19), Close Combat +3 (+22), Insight +3 (+19), Intimidation +3 (+8), Investigation +3 (+16), Perception +3 (+22), Ranged Combat +3 (+22), Technology +3 (+10), Treatment +4 (+7), Vehicles +5 (+15), Expertise +5 (+11), Expertise +5 (+10), Expertise +5 (+5))
Wright HRT: Enhanced Trait 5 (Traits: Persuasion +3 (+9), Expertise +5 (+16), Stealth +5 (+12), Close Combat +5 (+22), Ranged Combat +5 (+22), Insight +2 (+19))
Wright Leadership: Enhanced Trait 3 (Advantages: Assessment, Benefit, Security Clearance: Wright, Luck (Edit Scene))
Equipment
1996 Nissan Skyline, Bell UH-205a-1, Cell Phone (Smartphone) [No Cost], Cessna Citation CJ1, Ducati Monster 696, Handcuffs [No Cost], Heavy Pistol [No Cost], Light Submachine Gun [No Cost], North rop P-61 Black Widow, Restraints [No Cost], Sniper Rifle [No Cost], Wright Staff House, Wright Surrogate Mk 3 [No Cost]
Offense
Initiative +15
Homing Blast: Damage 8, +10 (DC 23)
Blast: Damage 10, +10 (DC 25)
Blitzing: Strength-based Burst Area Damage 1 (DC 19)
Breaking Dagger: Strength-based Damage 1, +9 (DC 19)
Dagger: Strength-based Damage 1, +9 (DC 19)
Ear Clap: Affliction 1, +9 (DC Dog/Fort/Will 11)
Ear Clap: Strength-based Damage 1, +9 (DC 19)
Emotion Feeding: Cumulative Cloud Area Affliction 6 (DC Will 16)
Eye Gouge: Affliction 12, +9 (DC Fort 22)
Eye Gouge: Strength-based Damage 1, +9 (DC 19)
Grab, +9 (DC Spec 18)
Gut Punch: Affliction 6, +9 (DC Fort 16)
Gut Punch: Strength-based Damage 1, +9 (DC 19)
Heavy Pistol [No Cost], +10 (DC 19)
Light Submachine Gun [No Cost], +10 (DC 18)
Mental Blast: Damage 10 (DC Will 25)
Mind Control: Cumulative Affliction 8 (DC Will 18)
Power Fist: Strength-based Damage 9, +9 (DC 27)
Slash Dagger: Strength-based Damage 1, +9 (DC 19)
Sniper Rifle [No Cost], +19 (DC 20)
Throw, +10 (DC 18)
Unarmed, +21 (DC 18)
Weaken: Cloud Area Weaken 10 (DC Will 20)
Complications
Curse Sworn: Frazublu, selling the soul of Wee Baby Jannet
Flashbacks: Death Story
Identity: New rich dad identity
Relationship: Daylin
Relationship: The Mansfields
Responsibility: Wee baby Jannet
Responsibility: The Order of Saint Dumas
Secret: What happened at the zombie island
Languages
Arabic, Chinese (Mandarin), English, French, German, Japanese, Latin, Persian, Portuguese, Russian, Spanish
Defense
Dodge 11/7, Parry 6, Fortitude 13/11, Toughness 5/3, Will 9
Power Points
Abilities 64 + Powers 197 + Advantages 47 + Skills 15 (75 ranks) + Defenses 11 = 334
Validation: Sniper Rifle [No Cost]: Attack Bonus exceeds Power Level limit by 5; Unarmed: Attack Bonus exceeds Power Level limit by 4; Close Combat: Exceeds Power Level limit by 3; Ranged Combat: Exceeds Power Level limit by 8
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Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
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